However, if we look at it, League of Legends is performing especially well. It means that even a badly performing game could potentially be gaining new subscribers. That’s because we are very unlikely to unsubscribe from a subreddit once we have subscribed to it. When it comes to subreddit subscribers count, it’s more about the speed of growth then whether or not the subreddit is gaining new subscribers. League of Legends subreddit’s subscribers This year’s skyrocketed statistics are expected to have happened because of China’s team eventual victory in Worlds. In numbers: 43mil (2016), 58mil (2017), 99mil (2018) Data relevancy: Medium Our justificationĭespite an evident rising pattern, it should be noted that viewership of this event is highly dictated by the teams that compete at the top of the ladder. To support our point, we will now show some charts from Google Trends, which show a similar pattern for other games.ĭOTA 2 (red), Grand Theft Auto (blue), Minecraft (yellow) World’s Finals viewership It’s also worth mentioning that League of Legends has its on voice chat solution what might be an influential factor as well. We can imagine a lot of people’s communication moved onto this platform as it became the most convenient way to get in touch with your friends. Another important fact is that it’s used more in an explorative manner rather than by players already familiar with the game.Īfter quite a bit of research, we actually noticed that the drop in searches volume from 2015 can be, at least partially, linked to Discord appearance in the market. And that’s simply because, despite being very popular, it is only one of many channels used by people that yield an interest in something. We do not think Google searches make for an accurate measure of the term’s popularity in every case. Google Trends Data relevancy: Low Our justification Let’s now go through it one by one and see what we can learn from it. So what about League of Legends players in 2019?!ĭon’t worry, we will try our best to estimate that number based on other data we have access to. 2017 was the last year, in which Riot Games published a statement regarding the League of Legends player base (at the time of writing this article). You can see the changes in the graph below.Īs far as the official data goes, that would be it. This number then grew to 67 million in 2014 and 100 million in 2017. There were 11.5 million monthly League players in 2011. Since 2009, which is the time League of Legends was released, the game has been growing exponentially. So how is League of Legends doing now, after 10 years? It’s way easier for a game to go viral than to sustain a significant amount of interest for a longer period of time. It was everywhere, you could listen to people talking about it in your work, school – you could even come across people playing it on your way to grocery store! But what happened after?Īs you can see from this Google Trends chart, the amount of search queries went down by 90% within two months after the initial outburst and nowadays it represents only 1-2% of the game’s glory days. Within days it became odd for someone to not have heard about Pokemon GO. The game received massive media coverage and player attention. Does anyone remember the Pokemon GO outbreak? (of course you do) It’s not uncommon for games to go viral in the matter of days.
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